LAVAL VIRTUAL 2025German Exhibitors Consensive GmbH

Consensive GmbH

Booth number: A53-F
www.consensive.com

About us

Consensive is your development partner for professional applications of social mixed reality. Our software suite VR4more is based on our own Unity modules for the visualization of large 3D models, for cross-platform and cross-application collaboration as well as for interactive behavior models. Besides software modules for third-party vendors, we also offer turnkey solutions for cooperative training and education in academia and industry.

Cross-Platfrom Cooperation

Cross-Location Mixed Reality

The Converseum is a low-cost, high-performance collocated mixed-reality setup.

Address

Consensive GmbH
Bauhausstraße 7c
99423 Weimar
Germany

E-mail: info@consensive.com
Phone:  +49 3643 7402541
Internet: www.consensive.com

Contact person:

Dr. Alexander Kulik
E-mail: kulik@consensive.com

VR4more-Data

VR4more is a modular software suite for the development of social mixed reality applications with Unity. A core technology is the VR4more-Data module, which enables the interactive exploration of very large textured and untextured 3D data sets on mobile devices such as VR glasses and smartphones. Output-sensitive data streaming is combined with efficient local storage (caching) of already transferred data in order to minimize data transfer requirements. Users can interact with each other immediately and in changing, highly detailed 3D environments without having to wait for the complete data transfer.

Translated with DeepL.com (free version)

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Output-Sensitive 3D Mesh Streaming for Unity

Large-Data Streaming with Adaptive Level of Detail

Training Reality

Training Reality gets new staff rapidly prepared to work with new tools and in new environments: cost-efficient, safe, and effective!

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Training Reality in Social Mixed Reality

The Converseum

The Converseum is a low-cost, high-performance social XR-installation for museums and trade fairs. It supports collocated social experiences as well as remote encounters in shared virtual environments. A more passive local audience is provided with 2D views, while active participants get immersed in the respective scene. Switching between active an passive roles is instantaneous and seamless.

Two users exploring the functioning of a hydraulic gearbox.

Two users exploring the photogrammetic reconstruction of Upper Castle Greiz (courtesy of infralytica GmbH)

Non-immersed users can be involved via large public screens or interactive tablets in VR or AR mode.

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